With a glint of defiance in his eyes, the Thief is scrappy and stubborn to the end.
Trained in the art of pilferage, his innate dexterity serves him well; the "Steal"
ability allows him to obtain rare equipment.
ACTION : STEAL
Rng
Effect
MP
Sp
JP
Steal Gil
Pilfer gil from the target
1, V1
1 Enemy
0
0
10
Steal Heart
Capture the target's heart, enthralling them.
3
1 Enemy
0
0
150
Steal Helmet
Steal equipped helmets.
1, V1
1 Enemy
0
0
350
Steal Armor
Steal equipped armor.
1, V1
1 Enemy
0
0
450
Steal Shield
Steal equipped shields.
1, V1
1 Enemy
0
0
350
Steal Weapon
Steal equipped weapons.
1, V1
1 Enemy
0
0
600
Steal Accessry
Ateal equipped accessories.
1, V1
1 Enemy
0
0
500
Steal EXP
Steal experience points from an enemy.
1, V1
1
0
0
250
REACTION
Description
Trigger
JP
Vigilance
Assume defensive stance.
HP damage
200
Gil Snapper
Receive gil in amount of damage received.
HP damage
200
Sticky Fingers
Catch thrown item, which is automatically to inventory.
Throw
200
SUPPORT
Description
JP
Poach
When a unit with Poach equipped kills a monster, the monster's remains are sent
to a poacher's den where they are processed into an item and sold. (Your party cannot enter a poacher's den without
a party member who has learned and equipped Poach.)