time mage |
 |
 |
 |
| Inherent Attributes |
|
Move |
3 |
| Jump |
3 |
| C-EV Physical |
5 % |
| C-EV Magic |
0 % |
| JP to Master |
8920 |
| Rankings |
Class |
Growth |
| Hit Points |
12 (t) |
11 (t) |
| Magic Points |
2 (t) |
3 (t) |
| Physical AT |
16 (t) |
16 |
| Magic AT |
2 |
N/A |
| Speed |
6 (t) |
N/A |
|
|
 |
 |
 |
 |
 |
 |
    |
 |
 |
| Prerequisites |
| Level 3 Black Mage |
| Inherent Ability |
| None |
|
 |
The nature of battle in FFT invariably places a premium on speed. Thus, a Time
Mage's abilities could very well determine the outcome of a contest between
two evenly matched foes. Magic such as "Haste" and "Quick" offer a clear
advantage, and the spells "Slow," "Stop," and "Immobilize" debilitate the enemy.
The Time Mage himself is a strong magic user (second to the Black Mage), even though
he is generally not regarded as such. |
 |
 |
ACTION : TIME MAGIC |
|
Rng |
Efc |
MP |
Sp |
JP |
 |
 |
| Haste |
Adds Haste status. |
3 |
2, V0 |
8 |
50 |
100 |
 |
 |
| Hasteja |
Adds Haste status. |
3 |
2, V3 |
30 |
15 |
600 |
 |
 |
| Slow |
Adds Slow status. |
3 |
2, V0 |
8 |
50 |
80 |
 |
 |
| Slowja |
Adds Slow status. |
3 |
2, V3 |
30 |
15 |
600 |
 |
 |
| Stop |
Prevents target from receiving turns. |
3 |
2, V0 |
14 |
15 |
350 |
 |
 |
| Immobilize |
Prevents targets from moving. |
3 |
2, V1 |
10 |
34 |
100 |
 |
 |
| Float |
Allows targets to float 1h above the ground. |
4 |
2, V1 |
8 |
50 |
200 |
 |
 |
| Reflect |
Creates magick-reflecting field |
4 |
1 |
12 |
50 |
300 |
 |
 |
| Quick |
Fully restores CT gauge. |
4 |
1 |
24 |
25 |
900 |
 |
|
| Gravity |
Causes damage equal to 1/4 the target's maximum HP. |
4 |
2, V1 |
24 |
17 |
250 |
 |
 |
| Graviga |
Causes damage equal to 1/2 the target's maximum HP. |
4 |
2, V3 |
50 |
12 |
550 |
 |
 |
| Meteor |
Causes massive non-elemental damage. |
4 |
4, V3 |
70 |
8 |
1500 |
 |
 |

 |
REACTION |
|
Description |
Trigger |
JP |
| Critical: Quick |
Receive an immediate turn when critically wounded. |
Critical |
800 |
| Mana Shield |
HP loss is converted to MP loss. |
HP Damage |
400 |

 |
SUPPORT |
|
Description |
JP |
| Swiftness |
CT is shortened. |
1000 |

 |
MOVEMENT |
|
Description |
JP |
| Teleport |
Freely move without Move or Jump constraints, although its success rate
decreases the farther you attempt to move. |
650 |
| Levitate |
Gives a unit Float status at the beginning of every battle. |
540 |
|  |
Final Fantasy Tactics: The War of the Lions
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