arithmetician |
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| Inherent Attributes |
|
Move |
3 |
| Jump |
3 |
| C-EV Physical |
5 % |
| C-EV Magic |
0 % |
| JP to Master |
4200 |
| Rankings |
Class |
Growth |
| Hit Points |
18 |
18 |
| Magic Points |
8 (t) |
3 (t) |
| Physical AT |
16 (t) |
17 (t) |
| Magic AT |
18 |
N/A |
| Speed |
20 |
N/A |
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    |
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| Prerequisites |
Level 5 White Mage
Level 5 Black Mage
Level 3 Time Mage
Level 3 Mystic |
| Inherent Ability |
| None |
|
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The Arithmetician gives new meaning to the phrase "strength in numbers," which
applies not to his mediocre statistics but to his saving grace: the "Math
Skill" ability. (See explanation below.) |
 |
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ACTION : MATH SKILL |
|
JP |
| CT |
First-level parameter. |
250 |
| Level |
First-level parameter. |
350 |
| Exp |
First-level parameter. |
200 |
| Height |
First-level parameter. |
250 |
| Prime Number |
Second-level parameter. |
300 |
| Multiple of 5 |
Second-level parameter. |
200 |
| Multiple of 4 |
Second-level parameter. |
400 |
| Multiple of 3 |
Second-level parameter. |
600 |
 |
Math Skill manually determines
the effect (target range) of magic based on the multiple value of unit attributes. Two parameters
must be set in direct succession before a magic can be selected: unit attribute (first level) and
multiple value (second level). One unit attribute and one multiple
value may be paired per casting.
All active units (both ally and enemy) that match the parameters set by Math Skill
will be targeted with a selected magic. In addition, the MP required and speed for Math Skill is 0 regardless
of any selected magic's MP and speed.
For example, if Level and 3
are paired and Cure selected, all units with a level value that is a multiple of 3
will receive Cure instantly with no MP cost.
In order to use Math Skill, magic classified as "calculable" must be learned. Most
of the magic spells of the White Mage,
Black Mage, Time Mage,
and Mystuc jobs may be used with Math Skill. |

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REACTION |
|
Description |
Trigger |
JP |
| Cup of Life |
When the HP of a unit with Distribute equipped is completely restored, any remaining excess HP is evenly distributed
among the other allied units. |
HP restore |
200 |
| Soulbind |
Damage intended for a unit with Damage Split equipped is given to the attacking
enemy unit. |
HP damage |
300 |

 |
SUPPORT |
|
Description |
JP |
| EXP Boost |
Amount of experience earned per turn is increased.. |
350 |

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MOVEMENT |
|
Description |
JP |
| Accrue EXP |
Gain a small amount of experience after a successful move. |
400 |
| Accrue JP |
Gain a small amount of job points after a successful move. |
400 |
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Final Fantasy Tactics: The War of the Lions
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