Support Materia
All |
Price |
Sell (Master) |
AP to Master |
N/A |
1400000 gil |
35000 |
When paired with a magic materia, All
allows a character to use a materia's abilities on all targets instead of a single target.
All reduces the effectiveness of a materia's abilities by 1/3 (except for
"indirect" abilities such as those of Transform, Barrier, et al.) Press L1 or R1
(Page Up or Page Down on the PC) to switch between the two target settings. |
Lv |
Ability |
Description |
AP |
1 |
All |
One "All" use for each magic spell per battle. |
0 |
2 |
All |
Two "All" uses for each magic spell per battle. |
1500 |
3 |
All |
Three "All" uses for each magic spell per battle. |
6000 |
4 |
All |
Four "All" uses for each magic spell per battle. |
18000 |
5 |
All |
Five "All" uses for each magic spell per battle. |
35000 |
|
Equip Effect |
|
Obtain |
|
Notes |
|
|
|
|
|
Supported Magic Materia |
Fire |
Ice |
Earth |
Lightning |
Restore |
Heal (except "Resist") |
Revive |
Seal |
Mystify |
Transform |
Poison |
Gravity |
Barrier |
Time |
Destruct |
Master Magic (partial) |
|
Counter |
Price |
Sell (Master) |
AP to Master |
N/A |
1 gil |
100000 |
When paired with a command materia, Counter allows a character to execute automatically
a command against the enemy that inflicts a successful attack against him. A character
will counter as many times as the number of properly paired counter materia he has equipped.
(When Counter is paired with Throw, a weapon will be randomly chosen.) |
Lv |
Ability |
Description |
AP |
1 |
Counter |
20% counter rate. |
0 |
2 |
Counter |
40% counter rate. |
20000 |
3 |
Counter |
60% counter rate. |
40000 |
4 |
Counter |
80% counter rate. |
60000 |
5 |
Counter |
100% counter rate. |
100000 |
|
Equip Effect |
|
Obtain |
|
Notes |
|
|
|
|
|
Supported Command Materia |
Steal |
Sense |
Throw |
Morph |
Deathblow |
Manipulate |
Mime |
|
|
Magic Counter |
Price |
Sell (Master) |
AP to Master |
N/A |
1 gil |
300000 |
When paired with any magic or summon materia, Magic Counter allows a character to execute automatically
the highest-level ability of the materia (magic materia only) after an enemy
inflicts a successful attack against him. (Normal MP usage applies.) The default target of
the ability (single opponent or ally) determines whether the character or the enemy is
affected. A character will "magic counter" as many times as the number of
properly paired Magic Counter materia he has equipped. (When Master Magic or Master Command is
paired with Magic Counter, a magic spell or summon will be randomly chosen.) |
Lv |
Ability |
Description |
AP |
1 |
Magic Counter |
20% magic counter rate. |
0 |
2 |
Magic Counter |
40% magic counter rate. |
20000 |
3 |
Magic Counter |
60% magic counter rate. |
40000 |
4 |
Magic Counter |
80% magic counter rate. |
80000 |
5 |
Magic Counter |
100% magic counter rate. |
300000 |
|
Equip Effect |
|
Obtain |
|
Notes |
|
|
|
|
|
|
MP Turbo |
Price |
Sell (Master) |
AP to Master |
N/A |
1 gil |
120000 |
When paired with any magic or
summon materia, MP Turbo increases the effectiveness of the materia's magic
with a corresponding increase in MP cost. (All adjusted MP values are rounded down to
the nearest integer. The maximum MP cost value is 255.) |
Lv |
Ability |
Description |
AP |
1 |
MP Turbo |
Effectiveness of magic increases 10%. (MP 1.1x + 1) |
0 |
2 |
MP Turbo |
Effectiveness of magic increases 20%. (MP 1.2x + 1) |
10000 |
3 |
MP Turbo |
Effectiveness of magic increases 30%. (MP 1.3x + 1) |
30000 |
2 |
MP Turbo |
Effectiveness of magic increases 40%. (MP 1.4x + 1) |
60000 |
3 |
MP Turbo |
Effectiveness of magic increases 50%. (MP 1.5x + 1) |
120000 |
|
Equip Effect |
|
Obtain |
|
Notes |
|
|
|
|
Temple of the Ancients |
|
MP Absorb |
Price |
Sell (Master) |
AP to Master |
N/A |
1 gil |
100000 |
When a character uses an ability of some
command, magic, or summon materia paired with MP Absorb on a target other than himself,
one of the following three outcomes occurs. (The character's MP gain or loss from HP
Absorb is rounded down to the nearest integer.)
1) He gains/loses MP equal to 1/100 of the HP loss/gain he causes.
2) He gains MP equal to the current MP total of the target (command materia only).
3) No MP change occurs because the ability used causes no HP gain or loss or the target
has no MP.
For command materia, both the first and second outcomes are calculated before the lower
value is chosen. When multiple targets--or multiple attacks within an ability--are
involved, each target's HP gain or loss value is adjusted accordingly before the
character's net MP change is calculated. |
Lv |
Ability |
Description |
AP |
1 |
MP Absorb |
|
0 |
2 |
|
|
100000 |
|
Equip Effect |
|
Obtain |
|
Notes |
|
|
|
|
|
Supported Command Materia |
Throw |
Morph |
Deathblow |
|
|
HP Absorb |
Price |
Sell (Master) |
AP to Master |
N/A |
1 gil |
100000 |
When a character uses an ability of some
command, magic, or summon materia paired with HP Absorb on a target other than himself,
one of the following three outcomes occurs. (The character's HP gain or loss from HP
Absorb is rounded down to the nearest integer.)
1) He gains/loses HP equal to 1/10 of the HP loss/gain he causes.
2) He gains HP equal to the current HP total of the target (magic/summon materia only).
3) No HP change occurs because the ability used causes no HP gain or loss.
For magic and summon materia, both the first and second outcomes are calculated before the lower
value is chosen. When multiple targets--or multiple attacks within an ability--are
involved, each target's HP gain or loss value is adjusted accordingly before the
character's net HP change is calculated. |
Lv |
Ability |
Description |
AP |
1 |
HP Absorb |
|
0 |
2 |
|
|
100000 |
|
Equip Effect |
|
Buy |
|
Notes |
|
|
|
|
|
Supported Command Materia |
Throw |
Morph |
Deathblow |
|
|
Elemental |
Price |
Sell (Master) |
AP to Master |
N/A |
1 gil |
80000 |
When equipped on a weapon, Elemental
allows a character to cause element-based physical damage based on the element
property of the materia paired with Elemental.
When equipped on armor, Elemental allows a character to be protected from
element-based damage based on the element property of the materia paired with
Elemental. The level of the protection depends on the level of the Elemental materia. |
Lv |
Ability |
Description |
AP |
1 |
Elemental |
Element-based damage is reduced by 1/2 (armor). |
0 |
2 |
Elemental |
No damage results from element-based damage (armor). |
10000 |
3 |
Elemental |
Element-based damage is completely absorbed (armor). |
40000 |
4 |
Elemental |
|
80000 |
|
Equip Effect |
|
Buy |
|
Notes |
|
|
|
|
|
Supported Magic Materia |
Fire |
Ice |
Earth |
Lightning |
Poison |
Gravity |
Supported Summon Materia |
Choco/Mog (Wind) |
Shiva (Ice) |
Ifrit (Fire) |
Ramuh (Lightning) |
Titan (Earth) |
Leviathan (Water) |
Alexander (Holy) |
Phoenix (Fire) |
Typhon (Wind) |
|
|
Added Effect |
Price |
Sell (Master) |
AP to Master |
N/A |
1 gil |
100000 |
When equipped on a weapon, Added Effect
allows a character to cause status effects based on the materia paired
with Added Effect.
When equipped on armor, Added Effect allows a character to be protected from
status effects based on the materia paired with Added Effect.
To the right, status effects associated with a materia are enclosed in parentheses
next to the materia's name. |
Supported Magic Materia
Seal (Sleep, Silence)
Mystify (Confusion, Berserk)
Transform (Frog, Small)
Poison (Poison)
Time (Slow, Stop)
Destruct (Death)
Contain (Confusion, Stop, Petrify)
Supported Summon Materia
Choco/Mog (Stop)
Odin (Death)
Hades (Sleep, Poison, Confusion, Silence, Frog, Small) |
|
Lv |
Ability |
Description |
AP |
1 |
Added Effect |
Adds status effect property to weapon or armor. |
0 |
2 |
|
|
100000 |
Sneak Attack |
Price |
Sell (Master) |
AP to Master |
N/A |
1 gil |
150000 |
When paired with a command materia or any magic or summon materia, Sneak Attack allows a character to
execute automatically the highest-level ability of that materia (magic materia only) at the beginning
of a battle. (Normal MP usage applies.) The default target of the ability (single opponent or ally)
determines whether the character or an enemy is affected. A character will sneak attack as many
times as the number of properly paired Sneak Attack materia he has equipped. (When Master Magic or
Master Command is paired with Sneak Attack, a magic spell or summon will be randomly chosen. When Throw
is paired with Sneak Attack, a weapon will be randomly chosen.) |
Lv |
Ability |
Description |
AP |
1 |
Sneak Attack |
|
0 |
2 |
Sneak Attack |
|
20000 |
3 |
Sneak Attack |
|
60000 |
4 |
Sneak Attack |
|
100000 |
5 |
Sneak Attack |
|
150000 |
|
|
Equip Effect |
|
Obtain |
|
Notes |
|
|
|
|
Gold Saucer (see Notes)
- Chocobo Square |
This materia is one of the prizes offered
at the Class A and Class S race levels.
Supported Command Materia |
Steal |
Sense |
Throw |
Morph |
Deathblow |
Manipulate |
Mime |
|
|
Final Attack |
Price |
Sell (Master) |
AP to Master |
N/A |
1 gil |
160000 |
When paired with a command materia or any magic or summon materia, Final Attack allows a character to
execute automatically the highest-level ability of that materia (magic materia only) when his HP reaches
zero. (Normal MP usage applies.) The default target of the ability (single opponent or ally)
determines whether the character or an enemy is affected. A character will "final attack" as many
times as the number of properly paired Final Attack materia he has equipped. (When Master Magic or
Master Command is paired with Final Attack, a magic spell or summon will be randomly chosen. When Throw
is paired with Final Attack, a weapon will be randomly chosen.) |
Lv |
Ability |
Description |
AP |
1 |
Final Attack |
20% chance of final attack. |
0 |
2 |
Final Attack |
40% chance of final attack. |
20000 |
3 |
Final Attack |
60% chance of final attack. |
40000 |
4 |
Final Attack |
80% chance of final attack. |
80000 |
5 |
Final Attack |
100% chance of final attack. |
160000 |
|
|
Equip Effect |
|
Buy |
|
Notes |
|
|
|
|
|
Supported Command Materia |
Steal |
Sense |
Throw |
Morph |
Deathblow |
Manipulate |
Mime |
|
|
Added Cut |
Price |
Sell (Master) |
AP to Master |
N/A |
1 gil |
200000 |
When paired with a command materia or any magic or
summon materia, Added Cut allows a character to execute a normal attack after using one of
the abilities of that materia. When the ability affects multiple targets, the attack is randomly
made on one of those targets. |
Lv |
Ability |
Description |
AP |
1 |
Added Cut |
|
0 |
2 |
|
|
200000 |
|
Equip Effect |
|
Buy |
|
Notes |
|
|
|
|
|
Supported Command Materia |
Steal |
Sense |
Throw |
Morph |
Deathblow |
Manipulate |
Mime |
|
|
Steal as well |
Price |
Sell (Master) |
AP to Master |
N/A |
1 gil |
200000 |
When paired with a command materia or any magic or
summon materia, Sneak Attack allows a character to simultaneously execute a steal attempt when
using one of the abilities of that materia. When the ability affects multiple targets,
the steal attempt is randomly made on one of those targets. |
Lv |
Ability |
Description |
AP |
1 |
Steal as well |
|
0 |
2 |
|
|
200000 |
|
Equip Effect |
|
Obtain |
|
Notes |
|
|
|
|
|
Supported Command Materia |
Sense |
Throw |
Morph |
Deathblow |
Manipulate |
Mime |
|
Quadra Magic |
Price |
Sell (Master) |
AP to Master |
N/A |
1 gil |
200000 |
When paired with any magic materia or any
summon materia (except Knights of the Round), Quadra Magic allows a character to cast a single
magic spell or summon four consecutive times for the MP cost of one. Quadra Magic reduces the
effectiveness of a materia's abilities by 1/2 (except for "indirect" abilities such as those of
Transform, Barrier, et al.). |
Lv |
Ability |
Description |
AP |
1 |
Quadra Magic |
One "4x" use for each magic and summon per battle. |
0 |
2 |
Quadra Magic |
Two "4x" uses for each magic and summon per battle. |
40000 |
3 |
Quadra Magic |
Three "4x" uses for each magic and summon per battle. |
80000 |
4 |
Quadra Magic |
Four "4x" uses for each magic and summon per battle. |
120000 |
5 |
Quadra Magic |
Five "4x" uses for each magic and summon per battle. |
200000 |
|
Equip Effect |
|
Obtain |
|
Notes |
|
|
|
|
|
|
| |
Final Fantasy VII
|