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The Final Fantasy VII GuideF.A.Q. and Walkthrough version 1.6 Table of Contents
3.01 Makoro Power Plant
At the start of the game, you'll have 3 Potions, a Phoenix Down, and an Ether. You can't equip Materia until after you reach the 7th Heaven bar, by the way. Once you leave the train, check the body of the closest guard twice to get two Potions. Then head north. You'll be attacked by some guards. Take them out with your sword (you may win a Potion for killing them) and then move left to go outside. Now, talk to your teammates (Biggs, Wedge, and Jessie), then name yourself and Barret. Make your way to the northwestern door, and head up in the next room to enter the heart of the power plant. Talk to Barret, (who joins you) and then talk to each Avalanche member to open the doors. After opening the second door, head right to enter another chamber with a treasure chest (Phoenix Down). Then, go back and enter the elevator (you'll have to talk to Jessie first). Press the arrow switch to activate it. Work your way down the stairs and go through the door to the left. Then follow Jessie down the ladder. When she stops, search the area in front of her for a Potion (it's hard to see because of the steam). Climb down, cross the pipes, descend the nearby ladder, and take note of the Save Point before heading down the walkway. Pick up the Restore materia on the ground in the next area and set the bomb. An alarm will sound and you'll have to fight the boss, a huge scorpion-like machine.
Cloud's Bolt magic works well, while Barret should be attacking. The Search Scope won't damage you, it just warns as to who the boss will attack next. When you've done enough damage, the boss will start to shake and Cloud will warn Barret. From this point onward, don't attack the boss and heal yourself or simply guard until the boss attacks you. If you try to hurt it during this time, the boss responds with a damaging laser ray shot from his tail. A few more hits after it stops shaking and the boss dies. You'll get an Assault Gun when you kill it. You now have ten minutes to escape from the power plant. You'll need to make your way back to the upside-down T-shaped entrance hall where one of the Avalanche members is waiting. (If you've played the demo disc, know that you don't need to 'search' for the other members; just talk to Jessie to free her and then get out. Since Barret gets a new gun after the battle, be sure to equip it. Also, talk to the other members to open the two doors on your way back.
3.02 Midgar City
After the Avalanche members blow up the passage, head up the stairs. You'll meet Aeris here, but she won't join you yet. In the next screen, there's a Potion to the southwest of the circular structure (near the lampposts). Walk south when you're done. In this next area, you'll meet up with guards and have the choice of running (bottom choice) or fighting (top choice). After a few more encounters with the Shinra guards, Cloud will jump onto the passing train and run into the Avalanche gang. After talking to them, walk to the 'front' of the screen and you'll jump off into another area. Talk to the people here and one of the members (Jessie) will show you a picture of the Makoro plant on the train's screen. Approach Barret and you'll end up going to the group's base.
3.03 Avalanche Base
Head west and go upwards. Talk to the kid by the fence, then head west again (there's a Save Point nearby, too). Talk to the people here, then check out the bar. At the top of the tallest building in the south- east is a bedroom. The kid here will let you spend the night for 10 gil. In the bar, you'll meet Tifa, who is also a member of Avalanche, as well as Marlene, who is supposedly Barret's daughter. After naming Tifa, Barret shows up when you try to leave and reveals the hidden base underneath the bar. After talking to Barret, Tifa shows up. Leave the base and you'll have a short intermission with Tifa. When you meet Barret afterwards, he'll give you 1500 gil. If you go to the Beginner's Hall above the Weapon Shop outside, you can learn more about playing the game. You'll also find that there inside the huge cage. The man in the right corner of this room has a Materia by his feet (All). Take it and a chest will drop down that has an Ether inside of it. If you haven't already noticed, the two buildings that were locked the other day are now open. When you're ready, go back to the train station to prepare for Avalanche's next mission. If you like, you can go to the far right to enter a train yard, but there's not much of interest there.
3.04 Mako Reactor Number 5
Board the train. When the timer appears after you talk to Tifa, talk to the homeless man in the back of the screen to get a Phoenix Down. In the second car, talk to the man closest to the 'front' of the screen and pick the top option to get a Hi-Potion. In the third car, a man will walk past you, snicker, and steal from you; follow him and talk to him again to get back the gil he just swiped. Keep going through each train car until Tifa jumps off one of the cars and you and Barret follow her. If this occurs on the last car, talk to the man at the very end to get a Hi-Potion. After jumping off, you'll end up in an underground railroad passageway. If you go south (towards the 'front' of the screen), you'll go through the same screen 5 times before coming to two guards who you can fight. When the battle's over, choose the bottom option to keep fighting or the top option to run away. You can fight the same battle over and over, so when you get tired of fighting, just pick the top option. An OK place to gain some experience, gil, and AP, if you think you'll need it. Anyway, it's a lot faster to just head north to where the green barrier is and go down the hatch to the west (examine it and choose the top choice twice or the middle option once). Pick up the Ether in the adjoining passage, climb down the two ladders, and talk to Wedge. Then go up the ladder near him to reach a room where Jessie is waiting for you. Take the Potion that's next to her and climb down the ladder on the far left end of the room to reach a chamber where you can find a Tent, a Save Point, and Biggs. Go up the ladder here to reach the No. 5 Reactor. The room you're in should be familiar. Slide down the pipe and then work your way back to the heart of the plant. After Cloud fiddles with the machinery, go back to the large room and climb up the stairs and into the elevator. It'll take you to a new floor. Grab the contents of the treasure chest outside (Ether) and then head to the left where there are three control panels. You'll need to hit your panel as the same time Barret and Tifa hit theirs (using the O button), so give it a shot. Instead of waiting for them to raise their arms, you'll have an easier time if you time it so that you hit your panel _just_ before they do. You can't use the panel if you didn't go back to the heart of the power plant. Afterwards, go through the opened gate (there's a Save Point here), and head north. In the T-shaped room, you'll be stopped by a group of guards, and then meet President Shinra. After that, a helicopter and a hydrofoil-like machine show up. The Shinra president leaves in the helicopter, but the huge machine attacks you and your friends.
This machine turns to face (and attack) whomever hits it. So, if one of your characters is low on life, have the person on the opposite side attack to draw the boss' attention away. Be especially careful of it's Big Bomber--it causes tons of damage (but also increases your Limit meter quickly). Remember that even if it's back is turned, it can use a weak machine gun attack on you. Use potions and the Restore Materia to keep up your HPs and use Bolt as well as your Limit Break attacks to take this machine out. You'll receive a Titan Bangle if you win the battle. 3.05 Sector 5 Slums
After the battle, the boss will explode, sending Cloud off the walkway in the ensuing blast. When you awake, you'll find yourself in a church. Aeris is here, and you can name her after talking to her several times. Reno shows up afterwards with some guards. In the next room, Aeris falls down while trying to escape with Cloud. Tell her to hold on. You now have the option of fighting the guards using Aeris or trying to bean the guards on the head with barrels on the upper floor (if you miss, you'll have to fight using Aeris anyway). Remember, she starts off in the back row, so to increase damage, make her move up by choosing 'Change' at the start of each battle (do this by pressing left, then the O button). The correct order of barrels to drop is: the leftmost barrel (in the back), the far right barrel (in the back), and the far right barrel (in the front). Simply tell Aeris to hold on each time, examine each barrel, and choose the top option to drop it. This way, Aeris won't have to fight anybody. When Aeris meets you at the top of the chapel, she'll hook up with Cloud. In the upper area, climb up the second beam on the left and jump out of the hole in the roof. After you and Aeris make it back to ground level, head left to find a Save Point. To the northwest is a town. Be sure to meet the man in the pipe near the entrance. In one of the houses, you can also find 5 gil if you talk to the drunk man in bed, then examine the drawers nearby, however, if you don't take the gil, he'll give you a Turbo Ether when you return here after Sector 7 is destroyed. There are several stores here in the slums, including one that sells Materia. To the far, far right is a path that leads to Aeris's house and a garden. You can spend the night here once you've met Elmyra, Aeris' mother. When you wake up, look between the desk and the bed for a Potion and a Phoenix Down. Then, sneak downstairs (or Aeris will make you go back to bed) and leave the house (you can do this by not touching the walls and not running, either). In the lower flower bed to the right, you can get a Cover materia and an Ether. There's another Save Point near Aeris' house if you need to use it. Leave the town and go left to the hole in the wall. Aeris will be here waiting for you and will rejoin you. In the next location, work your way upward (by going across the hole-filled metal length, then down the iron beams and through the passage, then up the brown pipe and finally down the stairs and heading to the left). After Aeris leaves you at the playground, head east, then go north to arrive at the Wall Market.
3.06 Wall Market
Aeris rejoins you (again) here. There's a Save Point in the upper-right part of the village. The building in the lower left is an inn, where you can spend the night for 10 gil. To the right of it is the entrance to a brothel. The building in the middle has nothing in it but a computer. (If you touch it, a machine gun will fire at you and Cloud jumps away. You can't do anything here until later). Just above that building is an item shop. North of the shop is a sushi bar. Finally, there is a clothing store to the upper left and some sort of pottery store to the upper right. A path by the clothing store leads to another part of town. Here, there is a gym, a restaurant, and a weapon shop. In the northern area lies a large building. If you go east from here, you'll reach a dead-end area. Your objective in this part of the game is to sneak into the large building where Tifa is being kept. To do this, Cloud will have to dress up as a woman in order to get inside since men aren't allowed into the building. So, follow these steps to get the items you need to 'alter' Cloud's appearance. You may want to read this entire section before starting so that you'll know how your choices will affect the game.
In the next room, examine the item bag by the bed to get a Phoenix Down, and talk to the man by the television set after talking to the other henchmen. After revealing your true nature to the love-struck goons, they'll fight you. This is followed by another fight with the other three punks. Afterward, get Aeris from the torture chamber and then go into the middle door again (if Aeris was picked, then you'll meet Tifa when you go outside). When you're through intimidating Corneo, look behind his bed for a Hyper, then stand by your allies. He'll make you choose one of three options. No matter which one you choose, you'll fall through a trapdoor. If Corneo picked Cloud, then you'll end up in his room. Search behind his bed for a Hyper, then talk to him and answer anyway you like (if you try to make Cloud kiss Corneo, then maybe you need to get out of the house more....^_^;) Your friends will burst in and threaten him (yeowch!) and Corneo will ask you a question; pick any answer you like.
3.07 The Sewers / Train Yard Revisited
Once the cut scene with the Shinra flunkies ends, you'll find yourself in a sewer. Before talking to Tifa or Aeris, climb up the stairs to the south and go along the walkway to nab a Potion. When you try to escape, a blue monster appears attacks your party.
His Sewer Tsunami attack hurts all members, so use Potions and the Restore Materia to heal your wounds. Luckily, the Tsunami will damage him, too (he uses this attack as a counterattack before dying if he can manage it). When he does the reverse Sewer Tsunami, it causes less damage to him. Fire spells work the best on him. Use Cloud's Limit Break to harm the boss and use Aeris' Limit Break to heal yourselves. You'll receive a Phoenix Down for winning the battle. Climb up the ladder and head right. Go down into the sewage, then up the stairs. Grab the Yellow Materia (Steal) and go down the hatch. In the next room, go down the stairs, then climb up the side of the curved structure. Climb up the ladder and you'll go outside. There's a Save Point here. Check out the oil drum nearby by entering the train car (near the Save Point) to get a Hi-Potion. Get another Hi-Potion on the roof of adjacent car, then hop off onto the iron beam and check the oil drum to the north for an Echo Screen. Walk east, then south and enter the nearby train car to get a Potion. Climb up the ladder, head north, and climb down again. Go north once more through the train car, then exit to your left to find a second Potion. Then, go north to arrive at the next screen. Here, circle left around the car to get a Potion. Circle left again to find an oil can with an Ether inside of it. Go north and enter the train to the right to move the other train car out of the way. Climb atop the formerly blocked car to net a Hi-Potion. Now, ride the other train back backwards, climb onto the eastern train car, jump onto the train you just moved, and climb across it and the last car before going down the ladder to get back to the front part of the Train Graveyard. Head left. The Avalanche members will be fighting atop the support pillar you first saw when you arrived at the base. After Wedge plummets to the ground, save your game at the Save Point and talk to the man on the left if you need to buy items. Climb up the stairs and you'll meet Barret, who is firing at the Shinra helicopter you saw back at the plant. Reno will jump out, and you'll have to fight him. Good thing Barret joins you. When you inflict enough damage, the boss runs away!
This guy packs a wallop. He can imprison your friends using his golden Pyramid attack, and if he does this to all your members, you lose. To break the pyramids, attack your allies (they won't be damaged). Watch for his spark bolt attack (which can paralyze you) and use your Limit Breaks whenever possible. Ice works well on him. For some players, this may be the first battle they lose! You'll get an Ether for scaring him off should you win. 3.08 Into the Sky
After fending off the boss, Tseng will kidnap Aeris (and pimp slap her)! As he escapes, the entire city explodes and falls down a level, destroying it. Cloud, Tifa, and Barret all come to in the playground at the Sector 6 Slums. After Barret yells for Marlene, Wedge, and his other friends, he and Tifa join you in the next area when you try to leave. Go back to get a sparkling yellow Materia (Sense), before returning to Wall Market. The man in the pottery store will now sell you Materia, and if you go back to the parlor, you have the option of freeing one of Don Corneo's men from the torture chamber. Even if you got the Member's Card the first time around, you can no longer enter the brothel, by the way. When you're done, leave and go south from the playground. Return to the Sector 5 Slum and go to Aeris's house. Talk to Elmyra, her mother. You can spend the night in the upstairs bedroom once the intermission ends. Return to the Wall Market and go to the dead-end area near the parlor. (you'll see a bunch of kids run in there). Climb up the pipe, and you'll find yourself high above the town. If you haven't gotten them already, go to the 'Machine & Gun' store and talk to the man at the left end of the store; he'll sell you 3 Battery for 300 gil. You'll need them to activate the boxes in this part of the game. With that in mind, examine the box-shaped object in the lower right to try and start a nearby propeller. Head up, and you'll jump onto the propeller. From there, make your way to the other box and activate the painted barrier. Climb up it, and use the O button to jump onto the swinging metal pipe. Despite what Cloud says, jump when it is close to you (just as it stops squeaking). After that, climb up to the next screen. Here, climb up, then drop down to activate the next box and you'll find an Ether. Climb down the lefthand pipe and make your way back up again. Instead of dropping down, continue up, and you'll find yourself at Shinra's headquarters.
3.09 Shinra Headquarters Building
There's a Save Point here. You have the option of either heading to the left and climbing up a stairwell (sneaking in) or barging in through the front door ('kick some Shinra butt!', as Barret would say). Going up the stairs takes forever, but it's free of enemies and you can get an Elixir that's lying on one of the landings. On the other hand, going through the front door and taking the elevators in the back is faster, but you have to fight several battles along the way. Not only that, but you can chase around the Shinra staff before taking the elevator :) (or at least, you could in the Japanese version. They all ran away....) You can't use the circular lifts by the doors yet, but you can use them once you reach the 60th floor. If you go up the stairs, you'll see a door marked 'Accessories'. Inside the room, you can look at a monitor to see a short FMV sequence about Shinra's products (this is the 2nd most overlooked FMV in the game). There are two chests here, but the lady won't let you open them. She will sell you items, though. Remember, if you go through the front, check the control panel in the elevator (the one that goes haywire) after each enemy encounter in order to continue upwards. If you go up the stairs then change your mind and go back down, you won't have to fight anybody on the elevators, and the main area of the ground floor will be empty (an easy trick for not having to fight anyone :)). I advise that no matter which method you use, be sure to get the Elixir on the staircase. No matter what method you use, you'll eventually reach the 59th floor. Head southeast and kill the armored guards to get the Keycard 60, then take the lift to the 60th floor. Here, you'll have to head to the room in the upper-left and make it to the other side without being seen by the patrolling guards. In order to stay hidden from them, pause behind the gold statues, then lead Tifa and Barret across using the O button. If you mess up, not only to you get attacked (ambush-style combat), but you'll have to start all over again. However, after a while (if you mess up enough times), the guards won't reappear and you can just run to the end of the hallway. Keep in mind that the set of guards on the right half of the screen move faster than the ones on the left. Take the stairway up to the 61st floor. Talk to everyone here. A man who asks you about Aeris will give you the Keycard 62 if you answer "......". On floor 62, talk to the man in the room, Domino, and the man in white, (Hart) then check out the two library rooms. Answer Domino's question and he'll give you the Keycard 65. The problem with this is that the answer changes with each game you play. It seems like it would be easy enough to simply try each answer until you get it right, but you get an Elemental Materia for free if you answer correctly the first time. So, it's in your best interest to just reset and keep trying in order to get the materia. Hart will help you out if you need it, but he'll want you to pay him first. To get the answer, simply look for the misplaced file, and note the number of the file. Count forward that many letters, and write down that letter. After getting all four letters in this way, try to rearrange them into one of the words that Domino suggests is an answer. He gives you varying items depending on how many tries it takes you (you'll get lesser items if you mess up each time). The 63rd floor is tricky. You have to collect 3 Coupons from all three rooms, but you're only able to open 3 doors at a time. You can reset the doors by investigating the computer in the right-hand room, but that also resets the location of the Coupons. You can move around using walkways in the ducts; to enter them you have to climb into the black, box-shaped structures (there's one in the computer room). You can't do that unless you have at least one of the three items. To get the items, follow this procedure: activate the computer, then head to the top-right corner of the screen and open the gate farthest to the right. Head left and open the left-hand gate, then walk left and go south to enter the room where A Coupon is. Choose the top option to climb into the black box and use the walkway to get to the room where B Coupon is. Finally, go through the door in this room and open the door to the left, then go north to enter the room containing C Coupon. Then use the walkway to return to the computer room. Now if you want, you can just trade one of the Coupons for an item, but if you have all three then you'll get all three items. The trade setup works like this (choose 'Coupon Change'):
On the 64th floor, you'll find a Save Point and bedroom to your left. You can use the machines in the exercise room, or spend 250 gil trying to get a health drink. Yeah, perhaps it seems stupid to waste your gil when you don't get anything now, but if you come back later.... If you examine the lockers in the back room, you can find a Phoenix Down, an Ether, and a M-phone (HP Shout), but you can only take the first two items for now. Head to the 65th floor. Here, you have to open a treasure chest, then examine a broken section of the model in the circular room and choose the top option to repair it. This unlocks one of the other chests, allowing you to open it and use the part inside to repair another section of the model. When you have finished, you'll get the Keycard 66 from the final chest. You must fix the model in a counter-clockwise fashion starting from the bottom. The order of the chests you open goes like this:
Climb back out, then climb up the stairwell after Hojo (the pony-tailed scientist) in the room to the right of the meeting hall. Note that you'll end up in the air duct even if you ran into the hall...heh, heh. On the next floor (67), talk to the people and keep following the scientist. After looking in the purple chamber (and after Cloud gets another headache), move beyond the crates and to the right to find a Save Point and a treasure chest with a Poison Materia inside. Enter the elevator to the north, and then watch as the scientist toys with Aeris. Now, choose who you want to protect Aeris, (either Barret or Tifa), and then you can name the lion-like creature (Red 13) that was attacking Hojo. He'll fight alongside you when the mutant boss shows up. Don't forget that Red 13 comes equipped with his own Materia!
Don't try to kill this guy's little guardians; he'll only create more. Instead, use Bolt or Fire on him and try Restore to keep up your own life power. Avoid using physical attacks, Ice , or Poison. This means that Red 13 is better off using Fire against the boss than attacking. This battle is easier if you have Barret, who can inflict more damage. Don't worry about getting poisoned since you can get infected again when the boss uses the pink gas attack on your characters (there's no point in trying to de-poison yourselves). You'll get a Talisman should you kill the boss, and Grenades depending on the OPTs that you killed. Tifa or Barret return after the battle (depending on who you chose). You'll be asked to make a new party (but you can keep the old one you had before, if you wish). When you're in control of Cloud again, be sure to grab the yellow materia (Enemy Skill) that's left behind in the sample chamber. Then go up the ladder and head south. Talk to the man in the gray coat to get the Keycard 68. Go back down to floor 66 and try entering one of the lifts; you'll get caught by Rude (he's a Turk who you'll be running into constantly throughout the game). He and Tseng will 'escort' you to a meeting with the president of Shinra. Afterwards, you'll end up in the jail cells on floor 67. Here, listen to everyone, then go to sleep. The next morning, you'll find that your door is unlocked. Investigate the guard, then talk to Tifa. Check the guard again to unlock the doors, then look in on Barret and Red 13. After freeing your companions, return to the lab and talk to Red 13. Talk to him again after taking the elevator up to the 68th floor, then use the incline to reach the walkway again. Go all the way along it until you find two purple Potions, then climb back down and enter the door from the ground floor. The green bars of light won't hurt you; run through them and pick up two more Potions before climbing up the stairs to the 69th floor. Go out the center door to reach a Save Point. Then, run up either of the purple stairs. Check out the dead Shinra president, capture Palmer, then go through the door to the north to exit the room. Outside, talk to the man in white. He's Rufus, son of the Shinra president. The other characters will return to the floor below, and you must lead them outside (you can also choose to unequip Aeris' and Cloud's materia in case you want to juggle them around for the upcoming battles). Your team now consists of Red 13, Barret, and Aeris; don't forget to reequip your Materia (it seems as if the top option removes it....) Head to the lift (by taking the lower door). When you activate it, you are attacked by a huge gun-wielding machine while going down the side of the Shinra building.
You can only use long-range attacks, so use Barret's attacks and his Limit Break as well as magic to harm this foe. Poison-based magic inflicts no damage, while Bolt does the most damage. Red 13 is a sitting duck if he doesn't have any spell Materia equipped, so be sure to deck him out with some magic spells (he can still use his Limit Break). When you inflict enough damage, the boss starts to break down. After the second collapse, he starts firing heat blasts that damage all members, so be careful. After killing the boss, you must fight a flying machine.
As with the other boss, don't use Bio but do use Bolt. You may be weak after the last battle, so make use of Potions, the Restore Materia, andAeris' B1/1 Break (Healing Wind) to restore lost life. You'll win a Mythril Armlet when the boss dies. The scene switches back to Cloud. Heal yourself if necessary, equip Materia, then press Start. Rufus will then attack you. Feel free to adjust his equipment/Materia if need be before the battle.
Kill the panther guardian first, then go after the boss. Although you can't do anything about the panther casting Barrier on Rufus, you can use magic instead to inflict damage. He can only hurt you with his shotgun, so don't worry about healing yourself after each round (just heal yourself when your life gets lower). Sock him with your Limit Breaks and he'll escape onto the circling helicopter after you've damaged him enough. Cloud will get a Protect Vest and a Guard Source when the battle ends. Leave the rooftop and head back to where Tifa is waiting for you. As Aeris, try to approach the front doors. After a short conversation, you and the gang will escape by motorcycle (and truck). Your team is now made up of Cloud, Tifa, and Barret. An option screen appears where you have the following options:
Be sure to re-equip Materia before returning to the game!
3.10 Escape!
Use the controller to move any any direction. Pressing S makes you slash to the left, and pressing O makes you slash to the right. The object here is to protect your friends in the truck from enemy cyclists. Eventually, you'll reach a dead end and fight the boss. The amount of life you start off with during the battle depends on how much life you and your friends lost during the high-speed escape. If a character lost all his life, he begins with only 1 point when the battle starts, but since the boss gets to make the first attack, they'll have to be revived using Phoenix Downs if there are any party members who survived. The boss is a spiked, armored robot with six wheels.
This boss gets a free attack from behind...sheesh. Most of his attacks do little damage, but his Firethrower and flying fire sweep attacks can kill your party in a single blast (the fire sweep does around 220 damage)! The best way to beat this group is have your party consist of Aeris and Barret. Give the All and Restore materia to either Cloud or Barret, and give the other character Lightning. This way, you can heal with one character, attack with another, and then use Aeris' Limit Break to keep your life up at all times. Ice works better than Fire against the boss (for those characters that don't have Lightning equipped). Remember, your rows are reversed when attacked from behind, so put Cloud and Barret in the back and Aeris in the front if you want them to line up properly when the boss shows up (assuming that's who you use...I found that they worked the best). If you beat the boss, you'll get a Star Pendant. 3.11 Kalm Town / Chocobo Farm
You'll find yourselves outside of the gate after beating the boss (you could also see this scene by going south from the church where you met Aeris the first time). Decide who will be in your group, then head towards the screen to exit and arrive at the World Map (the outside world).
Kalm Town isn't far from Midgar; you should be able to see it if you walk north a ways. Go into the inn to see the rest of the gang waiting for you. Cloud will talk to the others about Sephiroth via a series of semi-interactive flashbacks:
Note that you have to go to Kalm Town to proceed with the game; you can't make your way through the Mythril Mines beforehand, although you can visit the Chocobo Farm if you want to. As for treasure, there's an Ether in the door beneath the stairs in the house near the inn, another Ether in the cabinet on the second floor of the house to the right of that house, and a Peacemaker in the chest on the second floor of the third house (take the curving stairs). You can also look out of the window here (a neat little trick). If you take the normal stairs in the same house, you can get a Guard Source in the cabinet by the little girl. Finally, in the house on the other side of the town, there is an Ether in the door beneath the stairs on the north wall of the first floor. Oh, you'll be given the PHS (Party Hensei System) when you talk to your allies on the first floor of the inn; it allows you to switch group members whenever you want, providing that you're in the World Map or standing on a Save Point (there are a few exceptions to this rule). Note that in the house to the right of the inn, there's a chest you can't open on the upper floor. If anyone knows how to unlock it, I'd love to hear from you. Leave the town and head east to reach the Chocobo Farm. Talk to the Chocobo at the front end of the pen and choose the top option to see the big yellow birds dance; you'll get the Choco/Mog materia afterwards. Then, talk to Choco Billy (the man with the hat) in the stables behind the pen. Choose the first option, then the 4th option, then the top option again. Providing you have 2000 gil to spare, he'll sell you a Chocobo Lure materia, which lets you attract chocobos to ride.
To catch a chocobo, wander around outside on the chocobo tracks (in
this area of the game, you can meet them on the light patches of
grass, too), until you are attacked. If a chocobo is one of your
opponents, then kill off the other enemies and when the battle ends,
you'll be riding the chocobo. If you attack the chocobo, it will
hurt you and the other enemies, then escape, so you'll have to try
again. Don't forget, you can only fight chocobos if you have the
Chocobo Lure materia equipped. When riding a chocobo, your can move
around normally, and you won't get attacked by enemies. You can press
A little to the south and directly west of the Chocobo farm is a cave, but a creeping snake in the marsh before the cave entrance will rise up to attack you. Instead of trying to kill it now, go get a Chocobo instead, who can outrun the snake and enter the cave. Yes, you will still get attacked if the snake touches your chocobo. Note that you can run across the marsh on foot, but nothing special happens if you do so (and it's nigh-impossible to pull off without running into Midgar Zolom).
This boss has two deadly attacks: one is a tail swipe that knocks a team member off-screen and puts them out of commission for the rest of the battle. The other one is the Beta enemy skill, which inflicts around 1000-1200 points of damage (which spells instant defeat if your allies are weak, although you should try to pick up this skill if you have a Enemy Skill materia equipped). Along with his bite attack, this serpent can be a tough enemy if you try to fight him earlier in the game. It's easier if you try to defeat him after you have Cid's airplane, since you can use Limit Breaks and powerful summon and magic spells to kill it. Unfortunately, you get a measly amount of EXP, AP, and gil for beating the boss and what's worse, he reappears when you return to the World Map, so you're right back where you started. Note that if Midgar Zolom knocks one of your allies off-screen, the game won't end should the other members be killed; instead, you'll find yourself standing at the edge of the marsh. The first time you get across the marsh, you'll see a large snake impaled on a tree. Just exit the screen to continue playing. Also, if you get off your chocobo while on the patch of grass before the mine entrance, he'll stay there in case you need to return to the farm (this doesn't seem to happen all the time--I don't know why). If you're strong enough, you can get to the Mythril Mines without ever having to go to the Chocobo Farm.
3.12 Mythril Mine / Junon Town
Inside the Mythril Mine, head northeast to find a green Ether on the stone steps. In the chest is a Tent, so be sure to grab it. If you try climbing up the brown vine on the western rock face, you'll find a purple materia (Long Range). Climb back down, return to the first area, then head left. Make your way southeast to find a chest with a Mind Source inside, then head west to reach the next area. Here, you'll run into some of the Turks again: Rude, Elena, and Tseng. Once they leave, walk north. There's a chest with a Elixir inside it and a Hi-Potion just to the north of the chest. Return to the area where you met the Turks, climb up the vine, and go through the door to exit the mine and return to the World Map. From now on, you can meet Yuffie in the forests and have her join you (refer to section 8 for details). Nearby is a rocky outcropping with a huge bird statue atop it, the Condor Fort. Enter it and choose the second option when talking to the man out front. After climbing up the rope, you'll find yourself in a town built into the rock itself. There is a Save Point, item shop, bedroom (you can sleep for free), and Materia shop here. Talk to everyone. There's also a mini-battle you can fight here. When you're done, leave and go northwest through the forest to Junon Town by the shore. For information on fighting the battles in the mini-game, refer to section 7.6 (Having Fun). Once you arrive at Junon, talk to the villagers, then go down the stairs to the shore. Here, a young girl named Priscilla is playing with a dolphin. Out of nowhere, a big flying boss shows up and attacks her, then your party.
There's not much to worry about; just attack with Lightning or Poison- based spells and keep your life up. Since this guy's flying, some characters can't attack him (like Tifa), while some can (Barret). Find out which guys should be casting magic and which should be attacking early on in the battle. On the other hand, if you have a Long Range Attack materia handy, equip it, since that will let you attack the boss. Sometimes, the boss puts an HP-reducing bubble around a character. It only disappears if you cast a magic spell upon it (this won't hurt the 'bubbled' person). If you have the Affect All materia, you can use this to cast a spell on the bubbled person and the boss at the same time. Before dying, the boss will attack with Big Wave, (he can do this normally, but always does one before he disappears) so watch out and make sure your HP is high enough to withstand an attack. You'll receive a Power Wrist when the battle is over. After killing the boss, you'll have to revive Priscilla. To do this, watch the lung-shaped meter that appears in the upper right. Press the That evening, Cloud will have another bad dream. In the morning, leave and go to the house above the stairs (your friends will have gathered near it). Priscilla will give you the Shiva materia, a gift for saving her life. Follow her to the shore, then talk to her a second time. Barret will show up and the girl will keep talking; when you have the chance, choose the middle option. Your goal in this part of the game is to leap atop the iron beam above the electrical tower so that you can sneak into the heart of Junon Town. Your controls are:
If you get to close to the electric blasts traveling along the tower, you'll get shocked and will have to try again (just pick the second option). The easiest way to get up there is to simply not move and press The next area has a higher and lower level. If you investigate the box- like switch, you'll be taken to the lower level. From there, head south to find a building. Can't find it? Well, there is a projecting roof nearby which has a door underneath it; just press against the edge and you'll enter a hallway filled with soldiers. In the halls, go up to find a locker room. Check out the half-open locker and choose to dress up as a guard. When the other soldiers enter and start singing, talk to the captain again and tell him you understand (or tell him no if you want to watch a little more), when you're ready to leave.
Outside, take note of the Save Point before going through the lower exit.
After the FMV sequence, follow the guards into the first alleyway.
You'll come across a group of marching soldiers. The head guard will
want you to join in and march with them perfectly, but it may take a
couple of attempts before this event will end if you mess up badly. You
also have to move your gun in time with the soldiers by pressing and
releasing the
(note that this chart isn't 100% exact...feel free to send corrections!) Afterwards, you'll have to stand at attention while Rufus and Heidegger talk to each other...press in any direction and the captain of the guard will tell you to get back in line. After the rest of the soldiers leave, the captain will give you an option; choose either option and you'll return to the locker room for some training on the next event. There, you can try to follow the captain's orders, if you wish. When he asks you a question, choose the top choice to try training again, or the bottom option to finish the training. Once the soldiers leave, follow them outside. Now's your chance to do a little shopping and treasure hunting. You'll run into Rude in the basement of the first weapon shop, but he won't recognize you in your Shinra guard uniform. Go through the third door and talk to the guard near the back of the room, then jump down to an area with several Shinra guards and some holograms. In the far corner of the room is a yellow materia (Enemy Skill ). This place is similar to the 'House of Learning' back in Midgar where you could learn about the game's mechanics. On the second floor of the same building, you can get a 1/35 soldier and a Mind Source. In the room with the cats nearby is a Luck Source. On the third floor is a red Power Source and a green Guard Source. If you enter the fourth door (the first door on the other side of town), you'll find that that Elena, Rude, and Tseng of the Turks are here. It's a good thing that you're in that uniform :) Go through the sixth door to find a room with a soldier; you can check the silver trashbin or the opposite chair to get a message from the guard (yes, this is a glitch) and pick up a yellow Speed Source in the side room. On the floor above, you can pick up another 1/35 soldier. In the next area, Heidegger and Rufus show up again. You have to do your salute according to what the captain of the guard tells you to do (remember your training)! At the very end, all you have to do is be facing forward: pressing any button will make you do the 'spinning gun' salute. Unfortunately, the order of commands is random each time you play, so just do your best. Afterwards, you can press the following buttons to make Cloud do funny things:
Depending on how well you did during the salute, Heidegger will give you an item. Each 'button press' action was worth 10 points, and the final salute was worth 30 points. Changing direction was worth 0 points, but unless you were facing in the correct direction, any action you performed was worth 0 points. Also, performing an action was worth 0 points if you did it too late (although you'll get full points if you do the action early). Your total score determines what you will receive (notice that Rufus' reactions change depending on what item you will be given):
After everyone else leaves, Red 13 (who was watching from just inside the boat) will talk to you if you try to leave instead of boarding the boat. Either way, you'll end up joining your friends in the boat's hull.
3.13 Shinra Cargo Ship
Open the treasure chest to get an Ether, and be sure to pick up the blue materia (All). If Yuffie's in your party, she'll be blocking the way to the materia, but you can always get it later. Speaking of, if you're trying to befriend Yuffie for the 'date' sequence later, make sure you have a Tranquilizer to give her. Talk to the people here, then go up on the deck and talk to everyone else; you'll notice that some of them are your companions (don't miss Red 13 :)). The man in white will sell you items if you talk to him, or 'Invisible Alpha', a instant-use drink that restores your HP and MP. Once you're done talking to your pals, go back down and talk to Aeris, then return to the deck and go all the way to the left; one of the guards has left, allowing you to sneak to the front of the ship. Here, talk to Barret, who is spying on the Shinra members. After talking to him a couple of times, an alarm will sound. Go back to the center of the boat to find your friends. Then, assemble your party. If you want to change the setup, talk to your friends again. When you're ready, go downstairs and head through the door that the one guard was standing in front of. In the next room, watch out for enemies and climb up the ladder, the walkway leads to a chest with a Wind Slash inside. Did you get all the items on the boat? When you're ready, go and talk to the captain of the guards. It turns out that he's dead. Then, Sephiroth shows up, and summons a huge monster for you to fight before he flies away.
Earth, Fire, and Cold magic work well against it, but don't use Poison. Attack with your Summon Materia and hit it with everything you've got. Keeping your HP up is a priority, since it can use lasers to attack one or all members. Only use physical attacks if you are running low on MP. The boss can cast 'Stop' on a single ally so make sure that you're not too dependent on any one character during the battle. Some Phoenix Tails will also come in handy, since the boss sometimes uses a laser that hits all allies (Terror Laser) twice in a row (which can inflict loads of damage). You'll get a White Cape when the battle is over. 3.14 Costa del Sol / New Continent
Grab the red Materia (Summon Ifrit) after the battle and wait for the boat to dock. Talk to the people here and then go up the stairs. A short automatic sequence follows. In the next area, go into the door to meet a shady guy who will sell you this room for 300,000 gil; you can sleep here for free anytime you want afterwards. Climb down the stairs in the bottom part of the room to reach a basement with a sleeping man. You can get a Power Source and a Motor Drive here, as well as a Fire Ring from the treasure chest. You'll meet Mukki (from the cabaret in the Wall Market) in the bar, as well as some of his friends. If you go down to the beach, you'll run into Hojo (the scientist you met in the Shinra HQ). You can talk to him if you want, but you won't get anything out of it. Note that if you stayed at an inn here before going to the beach, Hojo will be gone, however, you can stay at the villa, if you bought it, and he will still be there. After talking to him, any party members who aren't in your group will disperse around town. Outside of the town, head through the mountains and across the bridge. You'll find a cave-like entrance. Talk to the man on the hill, then keep heading north. Eventually, you'll reach a walkway that leads to a large Makoro furnace. Head south and follow the train tracks; there's no point in looking around here. Keep going, and you'll come across some curving tracks and a Save Point. As you walk along the tracks, you can get the following items: W Machinegun, Turbo Ether, and a Transform materia. These tracks are rickety, and when you walk across them in certain areas a message will appear telling you to press O so that you don't fall through them. It's better to let yourself fall, because you can then hold left or right and rapidly press O to land beneath the tracks. Then, press Up to climb back up. If you landed on the left side of the tracks, you can pick up a Wizard Staff. If you landed in the middle, you can't get anything, but if you landed on the right side, you'll find a Star Pendant. There are three places where you can fall through the tracks, so be sure to get these items. Take the upper rail path to the next area. Are your friends waiting for you on the lower track? If they're not, then go back and take the lower path. You'll get an option to summon them using the PHS system. Assuming they're there, take the upper path and keep walking until you find a wooden shed. Enter it and pick the top choice when you're prompted to make a decision. This will lower the tracks on the bottom path. Before returning to the lower rail path and following after your allies, you can walk to the end of the path you're on and climb the wall; you'll hear birds chirping if you're in the right place. After finding the nest, you can choose to take the treasure in the nest (the top option), or leave the birds alone (the bottom option). If you choose the top option, you're attacked.
This guy's easy; just attack until it dies. You'll get 10 Phoenix Downs should you kill it. You can get two Softs from it; one by stealing, the other by killing it with Morph (assuming you're using a GameShark code.) You'll get 10 Phoenix Downs after the battle is over. Cloud will then return to the train tracks. Keep in mind that this is a one-shot deal; whether you decide to take the treasure or not, you can only make a choice one time. As you're traveling along the lower rail path, you'll see a part where the track splits in two directions. Take the left path (the one that turns back). Walk north (towards the bridge), then right (under the first bridge). It may sound confusing, but you'll end up in a little shack where there's a bunch of items and a man resting on a bulldozer. There's a Mind Source and a Power Source here, and the chest has a Tent inside of it. Leave and follow the other path across the bridge in the next area to reach the town of North Corel.
3.15 Gold Saucer
There's some merchants here at North Corel and an inn. You can also learn more about Barret here, whether he's in your party or not. When you're done shopping and chatting, go to the ropeway. After Barret has a flashback about his friend Dain, take the lift up to the Gold Saucer. You can return to the World Map by heading right from the bottom area of the town, but there's nothing to do out there (aside from saving your game or riding around on a Chocobo). You'll see a Save Point in the background of the first area of the Gold Saucer, but you'll need GP (not gil, like what you've been using) to activate it. Pay the man to get in (the first choice is for a one-visit entry free, the second choice gets you a 'Gold Ticket', which lets you enter the Gold Saucer as often as you'd like), and then choose the path of your choice after your companions separate. You can take a pal with you by talking to them. If you try to leave the Station Square (the area where you're at; all the areas in the Saucer are divided into 'squares'), Aeris will join you. As you explore the rest of the Gold Saucer, you'll discover that Shinra soldiers are snooping around, looking for Sephiroth. When you're ready to move on, go to the Wonder Square. Here, you'll meet Cait Sith, a would-be fortuneteller. He'll automatically join you since you only have two members (you and your friend) at this point. Go to the Battle Square and you'll find a bunch of dead bodies; the handiwork of 'a man with a gun on for an arm'. As you're talking to the one person who is still alive, Dio, the proprietor of the Gold Saucer, shows up and promptly blames you for the carnage. Cait Sith makes a dash for freedom, but after following him, the party is trapped. Dio and his henchmen then summon three large robots that throw you and your allies through the 'Gateway to Heaven' to a desolate area, the Corel Prison, which lies at the base of the Gold Saucer. Here, you'll find Barret. After he runs away, examine the dead body and talk to the other guy before going though the southern gate. There is a treasure chest here (in the chamber at the base of the ladder), but it's already opened (anyone know if there's supposed to be something in it that you could have gotten earlier?) In the Japanese version of FF7, this is the place where you could have (supposedly) fought Test Zero, (not that it's important now). In the second area, talk to everyone here. The building to the far southeast is a bar, and a man inside will sell you items, and you can sleep in the front truck part of the big rig. After looking around here, enter the building to the east (it doesn't matter which entrance you take). Barret will show up once you're inside, as will Tifa and Aeris. After Barret's flashback (in which his best friend falls down a gorge and North Corel is razed to the ground), reassemble your team and go back to the first area. Examine the guard (who is dead), then either leave through the gate. If you exit by going through the area between the gate and the building to the right, you'll end up wandering around in a wasteland until a caravan (the same one that Tifa was captured in) shows up. When it does, pick the top option to get a ride back to the area beyond the gate or choose the bottom option to stay where you are (in the middle of nowhere...you'll have to keep wandering around until the caravan shows up again). Anyway, once you've gone past the gate, talk to the man out here and go to the right. Any other direction leaves you stranded in the desert (read the above paragraph again if you want to get back on track). This takes you to the caryard. Go up from here and you'll run into none other than Dyne (the guy from Barret's flashback). He tells Barret about Eleanor and Marlene (who is actually his daughter), then decides to attack Barret. In the battle, you're forced to fight using just Barret, so make sure you equipped him with good stuff beforehand.
The easiest way to kill this boss is simply let him hit you; his attacks increase your Limit meter quickly. Use the Restore materia to restore lost life, then hit him with the Big Shot Limit Break when your meter maxes out. A summoning Materia (like Shiva or Ifrit) is also a good way to inflict added damage. Just make sure you have all the MPs you need, and you can win in no time. The boss can pull off a final attack before dying, so keep your life up (but he can't do it if you kill him fast enough). You get a Silver Armlet for beating him. You'll find yourself back in the trailer. After talking to Mr. Coates, you'll be invited to become a Chocobo racer. In the elevator shaft, choose the top option to have the racing process explained to you, or pick the bottom one to skip it. In the room with the other men, check the alcove by the Chocobo poster for a red Summon Materia (Ramuh). Then, talk to the girl in pink (Ester) to start racing.
The more you Dash, the slower your walking speed is, so conserve your Dash Meter for when you really need it. You have to keep racing until you win, so get good fast! Ester will explain the controls to you again prior to the race if you choose the top option, or you can conclude your conversation with her and start racing by choosing the bottom option. If you can't get the hang of it, then just keep racing using the Automatic Sequence mode until you get first place.
Important: Remember this! You can refill your Dash Meter slowly by
holding down After winning, you'll receive the Buggy as first prize, and can now roam freely about the overworld and even pass through shallow rivers! (Look for lighter-shaded fords along the rivers.) Your controls are set up in the following manner:
You can run into enemies in the buggy, so be careful. Also, you can only return to the Golden Saucer if you take the ropeway from North Corel Town; you can't get there using the buggy. If you go across the river south from the Golden Saucer and look around, you'll find a house on a peninsula; you can't explore it yet, so ignore it for now. BTW, you can return to the desert if you get in the buggy, enter the desert surrounding the Saucer, and touch the houses at the base of the Saucer. However, you'll find that there's nothing to do here but wander through the desert--do so long enough and the same cart that Tifa was abducted in will pull up and offer you a ride back to your vehicle. Choose the top option to accept and the bottom option to stay where you are. And as the help menu indicates, it's possible to return to Junon Town and take the Buggy with you. After you've completed the scenario with Cid and gotten the Tiny Bronco, you can explore the house on the peninsula; you can also get Aeris' Level 4 Limit Break manual at that point in the game.
3.16 Gongaga Town / Cosmo Canyon
Use Summoning spells to even the odds at the start of the round, then go after either one. Once you injure one enough times, he'll leave, then the other one will. It may be better to attack Rude, since he can heal himself and Reno, but then again, Reno can inflict more damage. In any case, this fight isn't too hard either way. You'll get a Fairy Tale and a X-Potion should you win the battle. After the Turks leave, head northeast, then go north to reach a pile of scrapped machinery. As you're looking around, Scarlet and Tseng show up in the Shinra helicopter and talk about 'Huge Materia' (which you'll learn more about in Disc 2). After they leave, examine the area where Scarlet was standing and choose the bottom option to get the Titan materia. Then go back to the first area and head left. In the second area, there is a Deathblow materia near the left path (which returns you to the World Map). If you take the north path, you'll arrive at Gongaga Town. Be sure to visit the stores (don't forget that you can climb up the pole in the Accessory Shop to reach a room where you can buy weapons) and get the treasure chests from the inn (X-Potion) and the old man's house (White M-phone). If you go into the far right house, you'll meet an old couple who apparently know Cloud (or someone just like him), and someone else named Zack. When you're done here, return to the World Map. Head southwest, then turn toward the river and go over the shallows, and then make your way up through the mountains to reach Cosmo Canyon. If you try to drive past the town, the buggy will short out, so you don't really have any choice but to enter the town (and you can't get anywhere else without the buggy, so even if you didn't drive it past Cosmo Canyon and entered on foot, it wouldn't matter. Note that if you leave the Buggy and enter Cosmo without having your vehicle malfunction, Bugenhagen won't mention that it was repaired to it when you leave). There's an Elixir in the 'Shildra Inn' near the benches; this is the same one the buggy repairman will tell you about if your buggy was broken and you paid him in order to tell you about the Elixir. When you approach the man at the gate, Red 13 will talk to him (he'll either bound up the steps past your party if he's not with you, or he'll just leave your party and start talking if he was with you previously). Everyone here knows Red 13 by the name 'Nanaki'. After Red heads up the stairs, talk to the guard and choose the bottom option to be let into the town (Red 13 will reappear to make sure you guys get in). If he was in your party, you'll have the option to make a new team; otherwise, you can look around town freely. Don't miss the Save Point located in the Tigerlily Arms Shop. In the Item Shop, there is a passage with a red rope across it that prevents you from checking out the room in the back. Keep this place in mind because if you return to Cosmo Canyon in Disc 2 or 3, the rope will have been removed and you can get an Elixir, a Magic Source, and the FullCure materia orb from the back room. Before continuing your quest, go the the Shildra Inn. On the left side of the screen, hidden behind a bench, is a hard-to-spot Elixir that you'll probably want to hold on to. Eventually head up to the observatory, where you'll run into Red 13 and Bugenhagen, an old geezer who knows all kinds of things. After Red 13 leaves, go back down and talk to your friends in order to make a new party. Then talk to Red 13 in the room connected to the inn before returning to the observatory. Enter the side door, chat with Bugenhagen, and you'll see a short FMV sequence. When it's over, return to the large bonfire (the Cosmo Candle) to the right of the entrance. Your friends are here. Talk to everyone here, then chat with Red 13 a second time. Bugenhagen will show up, and you'll make a new group (with Red 13 as a permanent member). If you want someone else, just talk to another ally (it doesn't matter which one). Follow Bugenhagen back to the sealed door above the weapons shop and talk to him, then choose the top option. He'll open the door for you. Enter and climb down to the very bottom of the shaft, then head left. In the next area, head right and up until you see a hole facing left*. Enter it and you'll be given an option. Pick the top one to make an opening appear nearby. Go through it, then head up and left. You'll slide on the oil and hit a spiked wall, reducing every member's HP by 500 points. To avoid it, tap on the controller in order to make Cloud inch is way across the oil (note that hitting the spikes can only reduce a person's life to 1 HP. However, if one of your members died beforehand, they'll be revived with 1 HP!) Then go south, through the hole, and head right to reach the Added Effect materia you couldn't get in the first area. Go back and carefully _walk_ along the edge of the path to avoid slipping across the oil. Then go right, up, left, down the stairs, and through the underpassage to reach a chest with an Ether inside of it. Then return to the stairs and go left, then down to find a second chest containing a Black M-phone. Then climb back up the stairs and head to the upper-left to leave this area.
There are five passages in this area; you only want to take the 2nd and 4th passages from the left. First, take the 4th passage. When you touch the web beyond it, you'll have to fight a giant spider (Stinger). When you've killed it, follow the path north to find a chest with an X-Potion inside. Then go back and take the 2nd passage from the left. Kill the Stinger that attacks you when you touch the web and then head left and down. As you're going through the tunnel, hold right and you'll find an alternate path that leads to yet another treasure chest. You'll find a Fairy Ring in it. Go back up to where the web was and walk north to find another web. Past it is the exit, but try holding left and Cloud will go along a passage hidden by the rock that leads to a chest. There's an Turbo Ether inside. When you approach the giant face in the next cavern, it begins to move and you are attacked.
Don't worry about the Soul Fires this boss has with him; just use your Summon Materia, then concentrate on attacking and using Limit Breaks on the big guy himself. If your spell Materia has hit second level, then iCE and Lightning work nicely on him. You don't even need to worry about your life much; the boss can be taken down before any serious damage is done to your party. You'll get a Wizer Staff should you be successful in battle. For a very quick kill, try using a Phoenix Down or X-Potion, or cast Life on him, but be warned that it will take quite a few tries to get it to work. Grab the spell Materia (Gravity) that's left behind and follow Bugenhagen up the steps. After the sequence with Red 13 and his father, Seto, make a new party and leave the town. Red 13 will rejoin you when you try to leave. Oh yes, the Buggy will be working again when you leave Cosmo Canyon, and if it never blew up in the first place, well, it won't happen anyway :)
3.17 Return of Sephiroth
First, go into the inn. Talk to the black creature in the back to get a Luck Source. You can get an Elixir from another one of the creatures in the Item Shop, and a second Luck Source if you talk to the small creatures in the upper floor of the southeastern house. The large house to the east is Tifa's home, and you'll be given a Platinum Fist and an Turbo Ether if you talk to the creatures here. There's a piano in Tifa's room that you can fool around with, too (see section 8 for details). This next section is optional--you can just continue on through the mountains if you want. However, Sephiroth won't show up in the mansion after you reach Disc 2, meaning you can't nab the Destruct materia unless you get it from him during the first disc (read below for details). Now, go into the large mansion at the edge of town. Left of the entrance is a piece of paper written by a Shinra worker. It has several hints on it that clue you in to the combination of the safe on the upper floor. Here's where to find the safe numbers:
Go up the stairs and head left. In the circular room is a chest that has an Enemy Launcher inside. There's nothing in the northern room except for a locked safe--you'll need the right combination in order to open it (see section if you don't know how). If you want to try your luck, examine it with the O button and choose the top option to enter the combination or the bottom option to quit. Open the safe (or not), then go right and into the right wing of the manor house. If you go up, you'll find a chest with a Magic Source inside. Then go into the lower room and examine the curved wall to open a secret passage. Go down the spiraling walkway, and then head right. If you got the gold key from the safe, you can open the northern door (refer to section 14 for details). Continue to the right to find a library. Then go north and you'll run into none other than Sephiroth, who will pelt you with a green materia before flying away. Be sure to get the materia (Destruct) before leaving the mansion. Once you're back outside, leave Nibelheim from the northern entrance and continue along until you see a passage leading into the mountains. In the next area, follow the path until it splits, and take the north path, which wraps around the back of a spire and leads to a chest with a Rune Blade inside of it. Now go back and follow the original path. You'll notice that just before the bridge, there's a path that curves away to the north. Follow it up into the mountains and when it curves south, take that path instead of continuing in the same direction. The path curves several times, but eventually you'll make it to the top of the mountain, where you can find a chest with a Plus Barrette. It may help if you press SELECT so that you can see yourself when a mountain is blocking your view, and if you can't seem to get any further, press in other directions (like down) to scale the back of the mountain. Go back down to the main path and head up the bridge. Inside the cavern, take the ladder down instead of the tubes, or you won't be able to get all the treasure in this area unless you climb back up and unfold the ladders from the bottom (is this possible in the US version? It wasn't in the Japanese one). You don't have to worry about the large boss near the door just yet. Feel free to make use of the Save Point, then climb back to the top of the area. Enter the pipe labeled '2' to end up on a rocky ledge. There's an item bag here with a Powersoul inside; get it and then press down to jump down to a lower ledge, then press down again to reach the floor. Climb back up one last time and go into the pipe labled '4' in order to reach the treasure chest on the bottom ledge below; there's an All materia lying within. Walk against the right edge of the ledge to drop down to the floor. Notice that the treasure chest is repeatedly opening and closing? It's just a glitch, one that (surprisingly) wasn't in the Japanese version. See the path heading south, just below the path that the boss is blocking? Follow it to go outside, then try to keep walking and you'll drop down to the lower ledge. Following the path here leads to a dead end, so enter the cave instead and take the righthand path once you're inside. Ignore the exit at the other end of the cave and work your way southwest, then go through the small hole. Walk up, then left, then down in order to reach the treasure chest you could see when you first came in here. Inside it is an Elixir. Now go through the exit to arrive at a wooded area. On the ground, to the left of the mass of crystallized Materia is an Elemental materia. Take it and proceed north, going through the opening to go back into the caves. Inside, head to the right, then go up as far as you can and walk left past the stone walls to reach a chest containing a Sniper CR. Then go back and take the rightmost passage. It goes south and leads you back to the outside. From here, head left (going right leads you to a dead end). You'll eventually end up at the Jenova Plant you visited in Cloud's flashback. There's nothing to do inside the plant, so continue beyond it to the door set in the rock wall. Enter it and you'll end up back in the chamber with the pipes again. It's true that you could have taken the door and done this entire sequence in reverse, but then you couldn't have scaled the ledge and you would have to go all the way back, instead of taking the express route like you just did :) Now climb down and examine the boss, and it will attack you.
Don't use Fire-related attacks; it'll only heal him. Red 13's Limit Break B1/1 works well, as does Cloud's B2/1 Limit Break. I'd also suggest using the 'Choco/Mog' materia as much as you can--it's ability to stun this boss is very useful. Physical attacks should do the trick if you have good weapons; save your MPs for healing yourselves. Cure2 combined with the All Materia are a good combination (remember to link them when selecting holders) if you want to stay alive, since the boss can inflict 300-800 points of damage with its stabbing/mauling attacks. Also, he can heal himself (around 1000 hp's worth), and use the damaging Trine skill, which causes about 500 points of damage to all those still alive. If Red's learned his B1/2 break or someone knows Haste, it would be a wise idea to use it at the start of the round. Since the Materia Keeper is one of the few enemies that can use Trine, it comes highly recommended that you have a Enemy Skill materia equipped so that you can learn this enemy technique. You'll get a Jem Ring should you be victorious. After the battle is over, examine the purple materia that is left behind in order to take it (Counter). Then follow the path outside--it leads back to the World Map.
3.18 The Inventor
Head southwest, then turn north (you're making a big C around the mountains). Keep walking and you'll see Rocket Town up ahead. In the Accessory Shop, you'll recieve a message if you go to the left end of the counter and examine it (anyone know what it means?) If you go into the house farthest to the right, you can find a chest with a Power Source inside of it in next to the stove. Then talk to the old man standing near the house that's just left of the rocket's launch pad. Talk to him again, and he'll ask you a question. Pick the top answer and the view will pan up to show the rocket. Then the old geezer will give you the Yoshiyuki; it's a weapon for Cloud. Go into the house to the right of the old man. This is the home of Shera and Cid, although neither of them are around at the moment. There's a chest here with a Drill Arm inside it. If you go out the back entrance, you'll find a light airplane in the backyard--it's one of Cid's inventions, the 'Tiny Bronco'. After looking at the airplane, Shera will show up. When she leaves, go outside and head north to arrive at the rocket--climb inside it to find Cid. After chatting with him, name him. You can then ask him several questions; you have to at least ask the first one (top choice) in order to proceed with the game. Then leave the rocket and return to Cid's house. Shera will show up, then Cid, too. After Cid goes out back, Shera will explain how Cid was going to pilot his rocket into outer space some time ago, but aborted the launch when he discovered that Shera was still making last- minute checks and hadn't left the launch pad yet; she would be burned to ashes since the launch could only be aborted, not delayed. By saving her life, Cid's dreams were shattered, since he did not have the resources to repair the rocket, which tipped over after falling back onto the launch pad. Cid comes back into the house, then Palmer shows up--an employee of Shinra. Go outside and you'll run into Rufus and a Shinra guard, who have come to 'borrow' the Tiny Bronco. After Shera brings you back inside the house, go out the back entrance to find Palmer standing atop the Tiny Bronco. Talk to him and he'll attack you.
His Mako Gun causes a fair amount of damage since it has the effects of Fire 2, Ice 2, and Bolt 2, so make sure Aeris is in your party (for her Healing Wind ability) or that you have some Restore Materia. Use Haste and All on your party as well as Slow magic and/or Summon Chocobo on him to even the odds a bit. You'll want to have Clo | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||